Super-hero games are always difficult: you want to include challenge to the players, but you want the hero to still feel “super” in the hands of the player. Spider-Man shows a bit of promise and comes close to being up to the task.
Spider-Man has wall-crawling, web-slinging action, super-strength, and even his spidey-senses in this arcade-style adventure beat-em-up. He even has Stan “the Man” Lee offering narration at the beginnings of each level! Unfortunately, what he doesn't have are decent camera angles or a robust quality assurance inspection.
The arcade-style play can involve having to rewatch cutscenes and narration over and over again as you try to get the level right. The clumsy camera means it's difficult to see around corners or where you're supposed to crawl or jump or what bad-guys you're supposed to not get shot by. The poor quality assurance means Spider-Man is full of game-breaking bugs that will prevent you from finishing the game, including ones that will corrupt saves or leave you stuck in a loading or cutscene loop.
There are a few ways to get around some of these issues; certain bugs are allegedly due to framerate issues [cutscene loops are supposed to occur when framerates exceed 30 FPS], which can be resolved with programs and tinkering that will manually cap the framerate at which Spider-Man will run. But is it worth it? Since there are many game-breaking bugs and the framerate issue is only one of them, it's hard to recommend the PC port of this title.
- OS: Windows XP/Vista/7
- CPU: Pentium II 266MHz Processor
- RAM: 64MB
- HDD: 200MB Free
- VGA: 4MB DirectX 8.0 compatible 3D Accelerator Card
- Sound Card: DirectX 8.0 compatible 16-bit
- 4X CD-ROM Drive
- DirectX 8.0
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