In Outlast, the player assumes the role of investigative journalist Miles Upshur, as he navigates a dilapidated psychiatric hospital in Leadville, Colorado that is overrun by homicidal patients. The game is played from a first-person perspective and features some stealth gameplay mechanics The player can walk, run, crouch, jump, climb ladders and vault over objects. Unlike most games, however, the player does not have a visible health bar on the screen and is unable to attack enemies. The player must instead rely on stealth tactics such as hiding in lockers, sneaking past enemies, staying in the shadows and hiding behind or under things in order to survive. Alternatively, the player can attempt to outrun their pursuer. If the player dies, the game will reset to the most recent checkpoint.
Most of the hospital is unlit, and the only way for the player to see while in the dark is through the lens of a camcorder equipped with night vision. Using the night vision mode will slowly consume batteries, of which there are not many, forcing the player to scavenge for additional batteries found throughout the asylum. Outlast makes heavy use of traditional jump scares and audio cues, which alert the player if an enemy has seen them. If the player records specific events with their camcorder, Miles will write a note about it, providing further insight into his thoughts. Documents can be collected, which offer backstory and other expository information about the facility, including pages taken from the diaries of patients and reports from the hospital staff.
System Requirements
- OS: Windows XP / Vista / 7 / 8 - 64 bits *
- Processor: 2.2 GHz Dual Core CPU.
- Memory: 2 GB RAM.
- Graphics: 512 MB
- DirectX: Version 9
- Storage: 5 GB available space.
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